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@ -4,7 +4,7 @@ var SERVER_TO_SERVER_PORT = 54671 |
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var MATCHMAKING_PORT = 54672 |
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var GAME_SIZE = 6 |
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# Number of games we can make without blowing up the computer |
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var MAX_GAMES = 50 # Totally random guess |
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var MAX_GAMES = 50 # Based on how many ports I decided to forward |
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var next_port = 54673 |
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@ -80,7 +80,7 @@ func queue(netid): |
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# # |
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func add_to_game(netid, port): |
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networking.rpc_id(netid, "reconnect", port) |
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networking.rpc_id(netid, "reconnect", networking.global_server_ip, port) |
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func skirmish_to_game(port, count=1): |
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for i in range(count): |
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