A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. VANAGLORIA (working title)
  2. ==========================
  3. > A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
  4. ![Four heroes on the first level](docs/2018-02-14-heroes.png)
  5. Main mechanics ideas:
  6. - [x] Teams start side-by-side and must get to objective
  7. - [x] Objective is a see-saw: have more mass on your side of point
  8. Side mechanics ideas:
  9. - [ ] Maze-like map
  10. - [x] After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks)
  11. - [x] Speed up slowly over time. Reset on switch
  12. Current heroes:
  13. - Active:
  14. - Wallriding mfer
  15. - Offensive:
  16. - WallMAKING mfer
  17. - An ATTRACTIVE mfer
  18. - Support:
  19. - Margarine
  20. Ideas for Heroes:
  21. - More active
  22. - Blink (Tracer) - no cooldown, but loses all speed on hitting walls
  23. - Heavy guy - Slow, but very heavy for the see-saw
  24. - Climb and glide abilities
  25. - More supportive
  26. - Boost - Area of effect or zarya-like cast, speeds people up
  27. - Flop - Changes side of see-saw for each team (should it be mechanic instead??)
  28. - Build - Build Zineth-like rails for anyone to use
  29. - Teleportation - (for others! or maybe including the enemy too!)
  30. - Portal 2-like gels (bounce, speed, slow?)
  31. - More offensive
  32. - Lay walls
  33. - Lay traps
  34. - Destroy buildings
  35. - Slow in AoE
  36. Key concepts:
  37. - From mobas we take:
  38. - An emphasis on teamwork (Objective-based is a plus)
  39. - Rich, emergent interaction
  40. - Quick battles (very high replay value)
  41. - From Zineth we take:
  42. - A rethinking of racing games
  43. - High skill cap, low skill floor
  44. - Forgiving gameplay
  45. Running
  46. =======
  47. First, install [godot engine 3.0-rc1](https://godotengine.org/article/dev-snapshot-godot-3-0-rc-1). Then:
  48. $ git clone https://github.com/CosineGaming/nv-moba && cd nv-moba
  49. $ godot
  50. Contributing
  51. ============
  52. I'd love to have contributions!
  53. Please open an issue first. As games are a creative project, I reserve the right to control the direction of the project.
  54. Let me know if you have a better idea for a name :)