A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=5 format=2]
  2. [ext_resource path="res://scripts/heroes/0.gd" type="Script" id=1]
  3. [sub_resource type="CapsuleShape" id=1]
  4. radius = 0.4
  5. height = 0.5
  6. [sub_resource type="RayShape" id=2]
  7. length = 0.3
  8. _sections_unfolded = [ "Resource" ]
  9. [sub_resource type="CapsuleMesh" id=3]
  10. radius = 0.4
  11. mid_height = 0.5
  12. radial_segments = 64
  13. rings = 8
  14. _sections_unfolded = [ "Resource" ]
  15. [node name="RigidBody" type="RigidBody" groups=[
  16. "player",
  17. ]]
  18. input_ray_pickable = true
  19. input_capture_on_drag = false
  20. collision_layer = 1
  21. collision_mask = 1
  22. mode = 2
  23. mass = 100.0
  24. friction = 1.0
  25. bounce = 0.0
  26. gravity_scale = 1.0
  27. custom_integrator = false
  28. continuous_cd = true
  29. contacts_reported = 4
  30. contact_monitor = true
  31. sleeping = false
  32. can_sleep = true
  33. axis_lock_linear_x = false
  34. axis_lock_linear_y = false
  35. axis_lock_linear_z = false
  36. axis_lock_angular_x = false
  37. axis_lock_angular_y = false
  38. axis_lock_angular_z = false
  39. linear_velocity = Vector3( 0, 0, 0 )
  40. linear_damp = -1.0
  41. angular_velocity = Vector3( 0, 0, 0 )
  42. angular_damp = -1.0
  43. script = ExtResource( 1 )
  44. _sections_unfolded = [ "Angular", "Collision", "Linear", "Transform", "Visibility" ]
  45. [node name="Body" type="CollisionShape" parent="." index="0"]
  46. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
  47. shape = SubResource( 1 )
  48. disabled = false
  49. _sections_unfolded = [ "Pause", "Transform", "Visibility" ]
  50. [node name="Leg" type="CollisionShape" parent="." index="1"]
  51. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.05, 0.35, 0 )
  52. shape = SubResource( 2 )
  53. disabled = false
  54. _sections_unfolded = [ "Transform", "Visibility" ]
  55. [node name="Ray" type="RayCast" parent="." index="2"]
  56. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0 )
  57. enabled = true
  58. exclude_parent = true
  59. cast_to = Vector3( 0, -0.3, 0 )
  60. collision_mask = 1
  61. _sections_unfolded = [ "Transform", "Visibility" ]
  62. [node name="Yaw" type="Spatial" parent="." index="3"]
  63. _sections_unfolded = [ "Transform", "Visibility" ]
  64. [node name="Camera" type="Camera" parent="Yaw" index="0"]
  65. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 )
  66. keep_aspect = 0
  67. cull_mask = 1048575
  68. environment = null
  69. h_offset = 0.0
  70. v_offset = 0.0
  71. doppler_tracking = 0
  72. projection = 0
  73. current = false
  74. fov = 70.0
  75. size = 1.0
  76. near = 0.05
  77. far = 100.0
  78. _sections_unfolded = [ "Transform", "Visibility" ]
  79. [node name="Crosshair" type="Label" parent="." index="4"]
  80. anchor_left = 0.5
  81. anchor_top = 0.5
  82. anchor_right = 0.5
  83. anchor_bottom = 0.5
  84. margin_left = -20.0
  85. margin_top = -7.0
  86. margin_right = 20.0
  87. margin_bottom = 7.0
  88. rect_pivot_offset = Vector2( 0, 0 )
  89. mouse_filter = 2
  90. mouse_default_cursor_shape = 0
  91. size_flags_horizontal = 1
  92. size_flags_vertical = 4
  93. percent_visible = 1.0
  94. lines_skipped = 0
  95. max_lines_visible = -1
  96. [node name="MeshInstance" type="MeshInstance" parent="." index="5"]
  97. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
  98. layers = 1
  99. material_override = null
  100. cast_shadow = 1
  101. extra_cull_margin = 0.0
  102. use_in_baked_light = false
  103. lod_min_distance = 0.0
  104. lod_min_hysteresis = 0.0
  105. lod_max_distance = 0.0
  106. lod_max_hysteresis = 0.0
  107. mesh = SubResource( 3 )
  108. skeleton = NodePath("..")
  109. material/0 = null
  110. _sections_unfolded = [ "Transform" ]