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nv-moba
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Fix server not updating camera
The camera setting got changed to default-enabled, when it should be default-disabled.
master
Luna
7 years ago
parent
3014f4f0b2
commit
a30e884400
4 changed files
with
5 additions
and
4 deletions
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+2
-2
hero_0.tscn
+1
-1
lobby.tscn
+1
-1
player.tscn
+1
-0
world.tscn
+ 2
- 2
hero_0.tscn
View File
@ -20,7 +20,7 @@ radial_segments = 64
rings = 8
_sections_unfolded = [ "Resource" ]
[node name="RigidBody" type="KinematicBody"]
[node name="RigidBody" type="KinematicBody"
index="0"
]
input_ray_pickable = true
input_capture_on_drag = false
@ -73,7 +73,7 @@ h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current =
tru
e
current =
fals
e
fov = 70.0
size = 1.0
near = 0.05
+ 1
- 1
lobby.tscn
View File
@ -3,7 +3,7 @@
[ext_resource path="res://lobby.gd" type="Script" id=1]
[ext_resource path="res://hero_select.gd" type="Script" id=2]
[node name="Control" type="Control"
index="0"
]
[node name="Control" type="Control"]
anchor_left = 0.0
anchor_top = 0.0
+ 1
- 1
player.tscn
View File
@ -73,7 +73,7 @@ h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current =
tru
e
current =
fals
e
fov = 70.0
size = 1.0
near = 0.05
+ 1
- 0
world.tscn
View File
@ -39,6 +39,7 @@ directional_shadow_max_distance = 200.0
[node name="players" type="Spatial" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, 0 )
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="MeshInstance" type="MeshInstance" parent="." index="2"]
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