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Fix server not updating camera

The camera setting got changed to default-enabled, when it should be
default-disabled.
master
Luna 7 years ago
parent
commit
a30e884400
4 changed files with 5 additions and 4 deletions
  1. +2
    -2
      hero_0.tscn
  2. +1
    -1
      lobby.tscn
  3. +1
    -1
      player.tscn
  4. +1
    -0
      world.tscn

+ 2
- 2
hero_0.tscn View File

@ -20,7 +20,7 @@ radial_segments = 64
rings = 8 rings = 8
_sections_unfolded = [ "Resource" ] _sections_unfolded = [ "Resource" ]
[node name="RigidBody" type="KinematicBody"]
[node name="RigidBody" type="KinematicBody" index="0"]
input_ray_pickable = true input_ray_pickable = true
input_capture_on_drag = false input_capture_on_drag = false
@ -73,7 +73,7 @@ h_offset = 0.0
v_offset = 0.0 v_offset = 0.0
doppler_tracking = 0 doppler_tracking = 0
projection = 0 projection = 0
current = true
current = false
fov = 70.0 fov = 70.0
size = 1.0 size = 1.0
near = 0.05 near = 0.05


+ 1
- 1
lobby.tscn View File

@ -3,7 +3,7 @@
[ext_resource path="res://lobby.gd" type="Script" id=1] [ext_resource path="res://lobby.gd" type="Script" id=1]
[ext_resource path="res://hero_select.gd" type="Script" id=2] [ext_resource path="res://hero_select.gd" type="Script" id=2]
[node name="Control" type="Control" index="0"]
[node name="Control" type="Control"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0


+ 1
- 1
player.tscn View File

@ -73,7 +73,7 @@ h_offset = 0.0
v_offset = 0.0 v_offset = 0.0
doppler_tracking = 0 doppler_tracking = 0
projection = 0 projection = 0
current = true
current = false
fov = 70.0 fov = 70.0
size = 1.0 size = 1.0
near = 0.05 near = 0.05


+ 1
- 0
world.tscn View File

@ -39,6 +39,7 @@ directional_shadow_max_distance = 200.0
[node name="players" type="Spatial" parent="." index="1"] [node name="players" type="Spatial" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, 0 )
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="MeshInstance" type="MeshInstance" parent="." index="2"] [node name="MeshInstance" type="MeshInstance" parent="." index="2"]


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