[gd_scene load_steps=5 format=2] [ext_resource path="res://scripts/heroes/0.gd" type="Script" id=1] [sub_resource type="CapsuleShape" id=1] radius = 0.4 height = 0.5 [sub_resource type="RayShape" id=2] length = 0.3 _sections_unfolded = [ "Resource" ] [sub_resource type="CapsuleMesh" id=3] radius = 0.4 mid_height = 0.5 radial_segments = 64 rings = 8 _sections_unfolded = [ "Resource" ] [node name="RigidBody" type="RigidBody" groups=[ "player", ]] input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 mode = 2 mass = 100.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = true contacts_reported = 4 contact_monitor = true sleeping = false can_sleep = true axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 script = ExtResource( 1 ) _sections_unfolded = [ "Angular", "Collision", "Linear", "Transform", "Visibility" ] [node name="Body" type="CollisionShape" parent="." index="0"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 ) shape = SubResource( 1 ) disabled = false _sections_unfolded = [ "Pause", "Transform", "Visibility" ] [node name="Leg" type="CollisionShape" parent="." index="1"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.05, 0.35, 0 ) shape = SubResource( 2 ) disabled = false _sections_unfolded = [ "Transform", "Visibility" ] [node name="Ray" type="RayCast" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0 ) enabled = true exclude_parent = true cast_to = Vector3( 0, -0.3, 0 ) collision_mask = 1 _sections_unfolded = [ "Transform", "Visibility" ] [node name="Yaw" type="Spatial" parent="." index="3"] _sections_unfolded = [ "Transform", "Visibility" ] [node name="Camera" type="Camera" parent="Yaw" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 ) keep_aspect = 0 cull_mask = 1048575 environment = null h_offset = 0.0 v_offset = 0.0 doppler_tracking = 0 projection = 0 current = false fov = 70.0 size = 1.0 near = 0.05 far = 100.0 _sections_unfolded = [ "Transform", "Visibility" ] [node name="Crosshair" type="Label" parent="." index="4"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -20.0 margin_top = -7.0 margin_right = 20.0 margin_bottom = 7.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 [node name="MeshInstance" type="MeshInstance" parent="." index="5"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 3 ) skeleton = NodePath("..") material/0 = null _sections_unfolded = [ "Transform" ]