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- [gd_scene load_steps=4 format=2]
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- [ext_resource path="res://scripts/heroes/1_wall.gd" type="Script" id=1]
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- [sub_resource type="CubeMesh" id=1]
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- size = Vector3( 3, 3, 0.5 )
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- [sub_resource type="BoxShape" id=2]
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- extents = Vector3( 1.5, 1.5, 0.25 )
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- [node name="StaticBody" type="StaticBody"]
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- input_ray_pickable = true
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- friction = 1.0
- bounce = 0.0
- constant_linear_velocity = Vector3( 0, 0, 0 )
- constant_angular_velocity = Vector3( 0, 0, 0 )
- script = ExtResource( 1 )
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- [node name="MeshInstance" type="MeshInstance" parent="." index="0"]
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- transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
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- [node name="CollisionShape" type="CollisionShape" parent="." index="1"]
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- transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
- shape = SubResource( 2 )
- disabled = true
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