[gd_scene load_steps=4 format=2] [ext_resource path="res://scripts/heroes/1_wall.gd" type="Script" id=1] [sub_resource type="CubeMesh" id=1] size = Vector3( 3, 3, 0.5 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="BoxShape" id=2] extents = Vector3( 1.5, 1.5, 0.25 ) [node name="StaticBody" type="StaticBody"] input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 2 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) script = ExtResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="." index="0"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 1 ) skeleton = NodePath("..") material/0 = null [node name="CollisionShape" type="CollisionShape" parent="." index="1"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 ) shape = SubResource( 2 ) disabled = true