A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=4 format=2]
  2. [ext_resource path="res://assets/player.obj" type="ArrayMesh" id=1]
  3. [ext_resource path="res://assets/maze.obj" type="ArrayMesh" id=2]
  4. [sub_resource type="ConcavePolygonShape" id=1]
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  6. [node name="world" type="Spatial"]
  7. [node name="DirectionalLight" type="DirectionalLight" parent="." index="0"]
  8. transform = Transform( 0.784405, 0.193347, -0.589343, 0.315866, 0.693208, 0.647836, 0.533794, -0.694319, 0.482684, -7.6643, 1.97737, 0 )
  9. layers = 1
  10. light_color = Color( 1, 1, 1, 1 )
  11. light_energy = 1.0
  12. light_indirect_energy = 1.0
  13. light_negative = false
  14. light_specular = 0.5
  15. light_bake_mode = 1
  16. light_cull_mask = -1
  17. shadow_enabled = false
  18. shadow_color = Color( 0, 0, 0, 1 )
  19. shadow_bias = 0.1
  20. shadow_contact = 0.0
  21. shadow_reverse_cull_face = false
  22. editor_only = false
  23. directional_shadow_mode = 2
  24. directional_shadow_split_1 = 0.1
  25. directional_shadow_split_2 = 0.2
  26. directional_shadow_split_3 = 0.5
  27. directional_shadow_blend_splits = false
  28. directional_shadow_normal_bias = 0.8
  29. directional_shadow_bias_split_scale = 0.25
  30. directional_shadow_depth_range = 0
  31. directional_shadow_max_distance = 200.0
  32. [node name="players" type="Spatial" parent="." index="1"]
  33. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, 0 )
  34. _sections_unfolded = [ "Transform", "Visibility" ]
  35. [node name="MeshInstance" type="MeshInstance" parent="." index="2"]
  36. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -38.9044, 6.35638, 0 )
  37. layers = 1
  38. material_override = null
  39. cast_shadow = 1
  40. extra_cull_margin = 0.0
  41. use_in_baked_light = false
  42. lod_min_distance = 0.0
  43. lod_min_hysteresis = 0.0
  44. lod_max_distance = 0.0
  45. lod_max_hysteresis = 0.0
  46. mesh = ExtResource( 1 )
  47. skeleton = NodePath("..")
  48. material/0 = null
  49. [node name="MeshInstance2" type="MeshInstance" parent="." index="3"]
  50. transform = Transform( 1, 0, 0, 0, 0.168085, 0.985772, 0, -0.985772, 0.168085, -7.15372, 5.07803, 0 )
  51. layers = 1
  52. material_override = null
  53. cast_shadow = 1
  54. extra_cull_margin = 0.0
  55. use_in_baked_light = false
  56. lod_min_distance = 0.0
  57. lod_min_hysteresis = 0.0
  58. lod_max_distance = 0.0
  59. lod_max_hysteresis = 0.0
  60. mesh = ExtResource( 1 )
  61. skeleton = NodePath("..")
  62. material/0 = null
  63. [node name="MeshInstance3" type="MeshInstance" parent="." index="4"]
  64. transform = Transform( 0.555033, -0.117448, 0.823495, 0.820972, 0.236762, -0.519565, -0.133951, 0.964443, 0.227832, -8.47151, 8.10179, -9.95322 )
  65. layers = 1
  66. material_override = null
  67. cast_shadow = 1
  68. extra_cull_margin = 0.0
  69. use_in_baked_light = false
  70. lod_min_distance = 0.0
  71. lod_min_hysteresis = 0.0
  72. lod_max_distance = 0.0
  73. lod_max_hysteresis = 0.0
  74. mesh = ExtResource( 1 )
  75. skeleton = NodePath("..")
  76. material/0 = null
  77. [node name="MeshInstance4" type="MeshInstance" parent="." index="5"]
  78. transform = Transform( 0.679698, 0, -0.733492, 0, 1, 0, 0.733492, 0, 0.679698, -12.3686, 3.09114, 7.02516 )
  79. layers = 1
  80. material_override = null
  81. cast_shadow = 1
  82. extra_cull_margin = 0.0
  83. use_in_baked_light = false
  84. lod_min_distance = 0.0
  85. lod_min_hysteresis = 0.0
  86. lod_max_distance = 0.0
  87. lod_max_hysteresis = 0.0
  88. mesh = ExtResource( 1 )
  89. skeleton = NodePath("..")
  90. material/0 = null
  91. [node name="Maze" type="MeshInstance" parent="." index="6"]
  92. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.90447, 0, 0 )
  93. layers = 1
  94. material_override = null
  95. cast_shadow = 1
  96. extra_cull_margin = 0.0
  97. use_in_baked_light = false
  98. lod_min_distance = 0.0
  99. lod_min_hysteresis = 0.0
  100. lod_max_distance = 0.0
  101. lod_max_hysteresis = 0.0
  102. mesh = ExtResource( 2 )
  103. skeleton = NodePath("..")
  104. material/0 = null
  105. [node name="StaticBody" type="StaticBody" parent="Maze" index="0"]
  106. input_ray_pickable = true
  107. input_capture_on_drag = false
  108. collision_layer = 1
  109. collision_mask = 1
  110. friction = 1.0
  111. bounce = 0.0
  112. constant_linear_velocity = Vector3( 0, 0, 0 )
  113. constant_angular_velocity = Vector3( 0, 0, 0 )
  114. [node name="CollisionShape" type="CollisionShape" parent="Maze/StaticBody" index="0"]
  115. shape = SubResource( 1 )
  116. disabled = false