A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. All TODO / design direction that's not in the README
  2. ====================================================
  3. Big TODOs:
  4. - Keep implementing more heroes
  5. - Start making maps and figuring out what works / what you like
  6. - Make a real user interface
  7. - Voice chat
  8. Smaller TODOs:
  9. - Too much time "waiting" - too hard to get to objective
  10. - Allow non-playing server to keep running and connecting people
  11. - Art?
  12. - Particles - wall destruction, wallriding
  13. - Ira is OP?
  14. - Industria is too individual?
  15. - player_name.gd:15 (error on Silas's=client side)
  16. Bugs:
  17. Landmarks:
  18. When you have a workable demo: @mention @turion@mastodon.art
  19. Design ideas too long for the README: