A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=7 format=2]
  2. [ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://scripts/heroes/4.gd" type="Script" id=2]
  4. [ext_resource path="res://assets/heroes/4_head.obj" type="ArrayMesh" id=3]
  5. [ext_resource path="res://assets/heroes/4_beam.obj" type="ArrayMesh" id=4]
  6. [ext_resource path="res://assets/heroes/4.obj" type="ArrayMesh" id=5]
  7. [ext_resource path="res://scenes/ability_icon.tscn" type="PackedScene" id=6]
  8. [node name="RigidBody" instance=ExtResource( 1 )]
  9. script = ExtResource( 2 )
  10. [node name="RotatedHead" parent="Yaw/Pitch" index="0"]
  11. mesh = ExtResource( 3 )
  12. [node name="Beam" type="MeshInstance" parent="Yaw/Pitch" index="1"]
  13. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 )
  14. layers = 1
  15. material_override = null
  16. cast_shadow = 1
  17. extra_cull_margin = 0.0
  18. use_in_baked_light = false
  19. lod_min_distance = 0.0
  20. lod_min_hysteresis = 0.0
  21. lod_max_distance = 0.0
  22. lod_max_hysteresis = 0.0
  23. mesh = ExtResource( 4 )
  24. skeleton = NodePath("..")
  25. material/0 = null
  26. [node name="MainMesh" parent="Yaw" index="1"]
  27. mesh = ExtResource( 5 )
  28. [node name="Destroy" parent="MasterOnly" index="2" instance=ExtResource( 6 )]
  29. anchor_left = 1.0
  30. anchor_top = 1.0
  31. anchor_right = 1.0
  32. anchor_bottom = 1.0
  33. margin_left = -109.0
  34. margin_top = -100.0
  35. margin_right = -98.0
  36. margin_bottom = -91.0
  37. cost = 0
  38. ability_name = "Destroy"
  39. action = "primary_ability"