A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=4 format=2]
  2. [ext_resource path="res://scripts/heroes/1_wall.gd" type="Script" id=1]
  3. [sub_resource type="CubeMesh" id=1]
  4. size = Vector3( 3, 3, 0.5 )
  5. subdivide_width = 0
  6. subdivide_height = 0
  7. subdivide_depth = 0
  8. [sub_resource type="BoxShape" id=2]
  9. extents = Vector3( 1.5, 1.5, 0.25 )
  10. [node name="StaticBody" type="StaticBody"]
  11. input_ray_pickable = true
  12. input_capture_on_drag = false
  13. collision_layer = 1
  14. collision_mask = 2
  15. friction = 1.0
  16. bounce = 0.0
  17. constant_linear_velocity = Vector3( 0, 0, 0 )
  18. constant_angular_velocity = Vector3( 0, 0, 0 )
  19. script = ExtResource( 1 )
  20. [node name="MeshInstance" type="MeshInstance" parent="." index="0"]
  21. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
  22. layers = 1
  23. material_override = null
  24. cast_shadow = 1
  25. extra_cull_margin = 0.0
  26. use_in_baked_light = false
  27. lod_min_distance = 0.0
  28. lod_min_hysteresis = 0.0
  29. lod_max_distance = 0.0
  30. lod_max_hysteresis = 0.0
  31. mesh = SubResource( 1 )
  32. skeleton = NodePath("..")
  33. material/0 = null
  34. [node name="CollisionShape" type="CollisionShape" parent="." index="1"]
  35. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
  36. shape = SubResource( 2 )
  37. disabled = true