A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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[ext_resource path="res://scripts/heroes/1_wall.gd" type="Script" id=1]
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size = Vector3( 3, 3, 0.5 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
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extents = Vector3( 1.5, 1.5, 0.25 )
[node name="StaticBody" type="StaticBody"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 2
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
script = ExtResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="." index="0"]
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material/0 = null
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