[gd_scene load_steps=4 format=2]
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[ext_resource path="res://scripts/heroes/1_wall.gd" type="Script" id=1]
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[sub_resource type="CubeMesh" id=1]
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size = Vector3( 3, 3, 0.5 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 1.5, 1.5, 0.25 )
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[node name="StaticBody" type="StaticBody"]
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input_ray_pickable = true
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input_capture_on_drag = false
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collision_layer = 1
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collision_mask = 2
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friction = 1.0
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bounce = 0.0
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constant_linear_velocity = Vector3( 0, 0, 0 )
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constant_angular_velocity = Vector3( 0, 0, 0 )
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script = ExtResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="." index="1"]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
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shape = SubResource( 2 )
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disabled = true
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