A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. extends Label
  2. var camera
  3. var pos
  4. func _ready():
  5. pos = get_node("../NamePosition")
  6. func _process(delta):
  7. # This needs to happen here because players are added later
  8. # Plus, the camera changes when a player switches hero
  9. var master_player = util.get_master_player()
  10. # We need to check in case we're a silent server
  11. if master_player:
  12. camera = util.get_master_player().get_node("TPCamera/Camera")
  13. var pos3d = pos.get_global_transform().origin
  14. if camera.is_position_behind(pos3d):
  15. hide()
  16. else:
  17. show()
  18. var size = get_size()
  19. var offset = Vector2(size.x/2, size.y) # Origin at bottom
  20. set_position(camera.unproject_position(pos3d) - offset)