#include <vector>
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#include <iostream>
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#include <assert.h>
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#include <imgui.h>
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#include "gui.h"
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#include "project.h"
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void Gui::render() {
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if (imgui_demo_open) ImGui::ShowTestWindow(&imgui_demo_open);
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if (project_overlay_open) this->render_project_overlay();
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this->render_menubar();
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}
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void Gui::render_project_overlay() {
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ImGui::SetNextWindowPos(ImVec2(20, 30));
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if (ImGui::Begin("", &this->project_overlay_open, ImVec2(200,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings)) {
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ImGui::Text("[project]");
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ImGui::Separator();
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if (state->current_project != nullptr) {
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ImGui::Text("name: %s", state->current_project->name.c_str());
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ImGui::Text("n_scenes: %i", state->current_project->scenes.size());
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if (!state->current_project->scene_loaded) {
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ImGui::Text("no scene loaded");
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} else {
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ImGui::Text("current scene: %s",
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state->current_project->current_scene->name.c_str());
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}
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} else {
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ImGui::Text("no project loaded.");
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}
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ImGui::End();
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}
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}
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void Gui::render_menubar() {
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if (ImGui::BeginMainMenuBar()) {
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if (ImGui::BeginMenu("File"))
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render_mmb_file();
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if (ImGui::BeginMenu("View"))
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render_mmb_view();
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if (ImGui::BeginMenu("Debug"))
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render_mmb_debug();
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ImGui::EndMainMenuBar();
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}
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}
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void Gui::render_mmb_file() {
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if (ImGui::MenuItem("Load project", "CTRL+O")) {
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/*nfdchar_t *out_path = nullptr;
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nfdresult_t result = NFD_OpenDialog(NULL, NULL, &out_path);
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if (result == NFD_OKAY) {
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// Load project
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auto new_project = Project::fromFile(std::string(out_path));
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state->current_project = std::move(new_project);
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free(out_path);
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} else if (result == NFD_ERROR) {
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std::cout << "Error in filepicker: " << NFD_GetError() << '\n';
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}*/
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Exit", "CTRL+Q"))
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state->running = false;
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ImGui::EndMenu();
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}
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void Gui::render_mmb_view() {
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ImGui::MenuItem("Show project meta overlay", NULL, &this->project_overlay_open);
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ImGui::Separator();
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if (ImGui::MenuItem("Reload ImGui styling"))
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this->load_style(cpptoml::parse_file(state->config->stylepath));
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ImGui::MenuItem("Show ImGui demo window", NULL, &this->imgui_demo_open);
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ImGui::EndMenu();
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}
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void Gui::render_mmb_debug() {
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ImGui::MenuItem("Profiler");
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if (ImGui::MenuItem("Reload shaders", "CTRL+R")) {
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if (state->current_project != nullptr) {
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if (state->current_project->scene_loaded) {
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std::cout << "=== reloading shaders ===\n";
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state->current_project->reload_shaders();
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}
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}
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}
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ImGui::EndMenu();
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}
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static cpptoml::option<ImVec2> vec2im2(cpptoml::option<std::vector<double>> vec) {
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if (vec) {
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assert((*vec).size() == 2);
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return ImVec2((*vec)[0], (*vec)[1]);
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} else {
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return cpptoml::option<ImVec2>();
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}
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}
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static cpptoml::option<ImVec4> vec2im4(cpptoml::option<std::vector<double>> vec) {
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if (vec) {
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assert((*vec).size() == 4);
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return ImVec4((*vec)[0], (*vec)[1], (*vec)[2], (*vec)[3]);
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} else {
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return cpptoml::option<ImVec4>();
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}
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}
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#define st_lds_d(n, k) style.n = conf->get_qualified_as<double>(k).value_or(defaultstyle.n)
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#define st_lds_v2(n, k) style.n = vec2im2(conf->get_qualified_array_of<double>(k)).value_or(defaultstyle.n)
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#define st_lds_v4(n, k) style.n = vec2im4(conf->get_qualified_array_of<double>(k)).value_or(defaultstyle.n)
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void Gui::load_style(std::shared_ptr<cpptoml::table> conf) {
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ImGuiStyle &style = ImGui::GetStyle();
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auto defaultstyle = ImGuiStyle();
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st_lds_d(Alpha, "alpha");
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st_lds_v2(WindowPadding, "window.padding");
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st_lds_v2(WindowMinSize, "window.min_size");
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st_lds_d(WindowRounding, "window.rounding");
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st_lds_v2(WindowTitleAlign, "window.title_align");
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st_lds_d(ChildWindowRounding, "window.child_rounding");
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st_lds_v2(FramePadding, "frame.padding");
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st_lds_d(FrameRounding, "frame.rounding");
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}
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