A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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[node name="StaticBody" type="StaticBody"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 2
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="MeshInstance" type="MeshInstance" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.05 )
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