A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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README.md

A Nonviolent MOBA

A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth

Main mechanics ideas:

  • Teams start side-by-side and must get to objective
  • Objective is a see-saw: have more mass on your side of point

Side mechanics ideas:

  • Maze-like map
  • After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks)
  • Speed up slowly over time. Reset on switch

Ideas for characters:

  • More active
    • Blink (Tracer) - no cooldown, but loses all speed on hitting walls
    • Heavy guy - Slow, but very heavy for the see-saw
    • Flying, of course
  • More supportive
    • Merge - combines with someone to boost their speed
    • Boost - Area of effect or zarya-like cast, speeds people up
    • Flop - Changes side of see-saw for each team (should it be mechanic instead??)
    • Build - Build Zineth-like rails for anyone to use
    • Teleportation - (for others! or maybe including the enemy too!)
  • More offensive
    • Lay walls
    • Lay traps
    • Destroy buildings
    • Slow in AoE

Key concepts:

  • From mobas we take:
    • An emphasis on teamwork (Objective-based is a plus)
    • Rich, emergent interaction
    • Quick battles (very high replay value)
  • From Zineth we take:
    • A rethinking of racing games
    • High skill cap, low skill floor
    • Forgiving gameplay

Running

First, install godot engine 3.0-rc1. Then:

$ git clone https://github.com/CosineGaming/nv-moba && cd nv-moba
$ godot

Contributing

I'd love to have contributions!

Please open an issue first. As games are a creative project, I reserve the right to control the direction of the project.

Also, I need a name!!!