A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/heroes/2.gd" type="Script" id=2]
[sub_resource type="SphereShape" id=4]
radius = 7.0
[node name="RigidBody" instance=ExtResource( 1 )]
script = ExtResource( 2 )
[node name="Crosshair" parent="MasterOnly" index="0"]
text = ""
[node name="RepellingHUD" type="Label" parent="MasterOnly" index="1"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -20.0
margin_top = -34.0
margin_right = 20.0
margin_bottom = -20.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "\\/"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Area" type="Area" parent="." index="6"]
input_ray_pickable = false
input_capture_on_drag = false
space_override = 1
gravity_point = true
gravity_distance_scale = 0.0
gravity_vec = Vector3( 0, 0, 0 )
gravity = 40.0
linear_damp = 0.1
angular_damp = 1.0
priority = 0.0
monitoring = true
monitorable = true
collision_layer = 4
collision_mask = 1
audio_bus_override = false
audio_bus_name = "Master"
reverb_bus_enable = false
reverb_bus_name = "Master"
reverb_bus_amount = 0.0
reverb_bus_uniformity = 0.0
_sections_unfolded = [ "Audio Bus", "Collision", "Pause", "Reverb Bus", "Transform", "Visibility" ]
[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
shape = SubResource( 4 )
disabled = false