A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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450 B

extends StaticBody
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
func set_color(color):
var mat = SpatialMaterial.new()
mat.albedo_color = color
get_node("MeshInstance").set_surface_material(0, mat)
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass