A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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extends StaticBody
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func set_color(color):
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var mat = SpatialMaterial.new()
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mat.albedo_color = color
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get_node("MeshInstance").set_surface_material(0, mat)
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#func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# pass
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