A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. extends StaticBody
  2. # class member variables go here, for example:
  3. # var a = 2
  4. # var b = "textvar"
  5. func _ready():
  6. # Called every time the node is added to the scene.
  7. # Initialization here
  8. pass
  9. func set_color(color):
  10. var mat = SpatialMaterial.new()
  11. mat.albedo_color = color
  12. get_node("MeshInstance").set_surface_material(0, mat)
  13. #func _process(delta):
  14. # # Called every frame. Delta is time since last frame.
  15. # # Update game logic here.
  16. # pass