VANAGLORIA (working title)
A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth

Main mechanics ideas:
Side mechanics ideas:
Current heroes:
- Active:
- INDUSTRIA (Wallriding mfer)
- Offensive:
- IRA (WallMAKING mfer)
- LUSSURIA (An ATTRACTIVE mfer)
- PAZIENZA (Slow down at a distance)
- Support:
- CARITAS (Margarine)
- SUPERBIA (Build portals)
Ideas for Heroes / Abilities:
- More active
- Blink (like tracer) costs charge
- Heavy guy - Slow, but very heavy for the see-saw
- Climb and glide abilities
- JUMPING
- More supportive
- Switch places with a TEAMMATE
- This is awesomely self-regulating because it's zero-sum
- However, it can't really gain charge because it can still be abused
- Boost - Area of effect or zarya-like cast, speeds people up
- Flop - Changes side of see-saw for each team (should it be mechanic instead??)
- Build - Build Zineth-like rails for anyone to use
- (Combine with IRA?) Portal 2-like gels (bounce, speed, slow?)
- (Combine with LUSSURIA?) Hook and swing on terrain
- More offensive
- Lay traps
- Freeze a hero. A teammate of that hero must unfreeze them! (Or n seconds or whatever)
- (Combine with PAZIENZA?) Destroy buildings
- (Combine wit LUSSURIA?) Hold, then release to explode enemies away
Key concepts:
- From mobas we take:
- An emphasis on teamwork (Objective-based is a plus)
- Rich, emergent interaction
- Quick battles (very high replay value)
- From FPS we take:
- Attention bursts / rationing
- Fast pace
- From Zineth we take:
- A rethinking of racing games
- High skill cap, high(=easy) skill floor
- Forgiving gameplay
Running
First, install godot engine (3.0). Then:
$ git clone https://github.com/CosineGaming/nv-moba && cd nv-moba
$ godot
Contributing
I'd love to have contributions!
Please open an issue first. As games are a creative project, I reserve the right to control the direction of the project.
Let me know if you have a better idea for a name :)