A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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# Adapted from: https://gist.github.com/bitwes/fe1e2aef8da0940104c8
# Example of a script that can be run from the command line and parses out options. This is adapted
# from the Gut command line interface. The first 2 classes are not to be used directly, they are used
# by the Options class and can be ignored. Start reading after the Options class to get a feel for
# how it is used, then work backwards.
#
# This could be easily extracted out into a class itself, but in the interest of how it is being used
# I wanted it all in one file. It is yours to do with what you please, but if you make something out
# of it, I'd love to hear about it. I'm bitwes on godot forums, github, and bitbucket.
extends Control
#-------------------------------------------------------------------------------
# Parses the command line arguments supplied into an array that can then be
# examined and parsed based on how the gut options work.
#-------------------------------------------------------------------------------
class CmdLineParser:
var _opts = []
func _init():
for i in range(OS.get_cmdline_args().size()):
_opts.append(OS.get_cmdline_args()[i])
# Search _opts for an element that starts with the option name
# specified.
func find_option(name):
var found = false
var idx = 0
while(idx < _opts.size() and !found):
if(_opts[idx].find(name) == 0):
found = true
else:
idx += 1
if(found):
return idx
else:
return -1
# Parse out the value of an option. Values are seperated from
# the option name with "="
func get_option_value(full_option):
var split = full_option.split('=')
if(split.size() > 1):
return split[1]
else:
return null
# Parse out multiple comma delimited values from a command line
# option. Values are separated from option name with "=" and
# additional values are comma separated.
func get_option_array_value(full_option):
var value = get_option_value(full_option)
var split = value.split(',')
return split
func get_array_value(option):
var to_return = []
var opt_loc = find_option(option)
if(opt_loc != -1):
to_return = get_option_array_value(_opts[opt_loc])
_opts.remove(opt_loc)
return to_return
# returns the value of an option if it was specfied, otherwise
# it returns the default.
func get_value(option, default):
var to_return = default
var opt_loc = find_option(option)
if(opt_loc != -1):
to_return = get_option_value(_opts[opt_loc])
_opts.remove(opt_loc)
return to_return
# returns true if it finds the option, false if not.
func was_specified(option):
var opt_loc = find_option(option)
if(opt_loc != -1):
_opts.remove(opt_loc)
return opt_loc != -1
#-------------------------------------------------------------------------------
# Simple class to hold a command line option
#-------------------------------------------------------------------------------
class Option:
var value = null
var option_name = ''
var default = null
var description = ''
func _init(name, default_value, desc=''):
option_name = name
default = default_value
description = desc
value = default_value
func pad(value, size, pad_with=' '):
var to_return = value
for i in range(value.length(), size):
to_return += pad_with
return to_return
func to_s(min_space=0):
var subbed_desc = description
if(subbed_desc.find('[default]') != -1):
subbed_desc = subbed_desc.replace('[default]', str(default))
return pad(option_name, min_space) + subbed_desc
#-------------------------------------------------------------------------------
# The high level interface between this script and the command line options
# supplied. Uses Option class and CmdLineParser to extract information from
# the command line and make it easily accessible.
#-------------------------------------------------------------------------------
class Options:
var options = []
var _opts = []
var _banner = ''
func add(name, default, desc):
options.append(Option.new(name, default, desc))
func get_value(name):
var found = false
var idx = 0
while(idx < options.size() and !found):
if(options[idx].option_name == name):
found = true
else:
idx += 1
if(found):
return options[idx].value
else:
print("COULD NOT FIND OPTION " + name)
return null
func set_banner(banner):
_banner = banner
func print_help():
var longest = 0
for i in range(options.size()):
if(options[i].option_name.length() > longest):
longest = options[i].option_name.length()
print('---------------------------------------------------------')
print(_banner)
print("\nOptions\n-------")
for i in range(options.size()):
print(' ' + options[i].to_s(longest + 2))
print('---------------------------------------------------------')
func print_options():
for i in range(options.size()):
print(options[i].option_name + '=' + str(options[i].value))
func parse():
var parser = CmdLineParser.new()
for i in range(options.size()):
var t = typeof(options[i].default)
if(t == TYPE_INT):
options[i].value = int(parser.get_value(options[i].option_name, options[i].default))
elif(t == TYPE_STRING):
options[i].value = parser.get_value(options[i].option_name, options[i].default)
elif(t == TYPE_ARRAY):
options[i].value = parser.get_array_value(options[i].option_name)
elif(t == TYPE_BOOL):
options[i].value = parser.was_specified(options[i].option_name)
elif(t == TYPE_NIL):
print(options[i].option_name + ' cannot be processed, it has a nil datatype')
else:
print(options[i].option_name + ' cannot be processsed, it has unknown datatype:' + str(t))