While on wall, if you press jump, you leap up and away from the wall
If you do so immediately after leaving the wall (<tolerance=.150s), it
still works
This is the real initial commit with all the code I have until now.
Networking: A server and 2 clients connect and then control their
players. This is still buggy. For example, every client controls the
/same/ player.
FPS controls: WSAD, Jump, and Look with mouse are all implemented (Taken
from Caliou's demo). This includes collisions.