lobby.gd had gotten big, bloated, ugly, and hard to read. It needed a
refactor. The first thing I did is split up the *GUI* into the logical
steps it should be. So the new flow is:
- Start the game
- Click "Quick Play"
- Matchmaking begins on my dedicated server
- Start the game
- Click "Custom Game"
- *Only now* am I presented with server / client options
- Start the game
- Click "Singleplayer"
- Singleplayer
NOW, and only now, and NO MATTER WHAT PATH I TAKE, I am taken to the
*lobby*, which now is where I:
- Choose my name
- Choose hero
- See list of players
- Get my team assigned
- Anything else that I might like to put in
The point here is that this has *nothing* to do with handshaking /
matchmaking / etc! This is just part of the game! At this point I have
*already been connected* to the server. I've already been aquainted with
my other players. The game has begun.
I put the things that don't belong in any of these flows in
networking.gd, a sort of model-view sorta thing. All of these flows use
some sort of networking thing like `init_server` that tbh should be
*completely* abstracted from the UI.
It's totally a WIP!!! Above is the IDEA, but below is what I've actually
*done*:
- Made the scenes, made a passable UI for each one that at least
indicates ~what they'll do
- Made the corresponding scripts, and split up the lobby script into
ABOUT where I think it'll end up, but no promises
It still errors all over the place, and it's nowhere near properly
organized. PLUS, I'd also like to rewrite a lot of the code / rename
things as part of the initial refactor goal of making me able to
actually think about networking.