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Fix players spawning off the platform

master
Luna 7 years ago
parent
commit
c95a4fcc97
1 changed files with 2 additions and 6 deletions
  1. +2
    -6
      scenes/levels/2.tscn

+ 2
- 6
scenes/levels/2.tscn View File

@ -76,21 +76,17 @@ subdivide_depth = 0
light_cull_mask = -1 light_cull_mask = -1
[node name="MeshInstance" parent="Ball" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 42.6514, 0, 12.0446 )
[node name="FullObjective" parent="." index="3"] [node name="FullObjective" parent="." index="3"]
transform = Transform( 0.0288263, 0, 0.999584, 0, 1, 0, -0.999584, 0, 0.0288263, -3.05232, 1.09111, 112.518 ) transform = Transform( 0.0288263, 0, 0.999584, 0, 1, 0, -0.999584, 0, 0.0288263, -3.05232, 1.09111, 112.518 )
[node name="LeftSpawn" parent="." index="5"] [node name="LeftSpawn" parent="." index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2098, 2.03618, -0.474447 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.655049, 2.03618, -2.65647 )
[node name="RightSpawn" parent="." index="6"] [node name="RightSpawn" parent="." index="6"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 6.18065, 2.94348, 2.17647 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.374263, 2.94348, -2.52042 )
[node name="MainGeometry" parent="." index="7"] [node name="MainGeometry" parent="." index="7"]


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