From c95a4fcc9777992fd29cbf8e48ed7056f63146bd Mon Sep 17 00:00:00 2001 From: Luna Date: Sun, 25 Feb 2018 03:04:08 -0500 Subject: [PATCH] Fix players spawning off the platform --- scenes/levels/2.tscn | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/scenes/levels/2.tscn b/scenes/levels/2.tscn index 75e72ca..0b4eac3 100644 --- a/scenes/levels/2.tscn +++ b/scenes/levels/2.tscn @@ -76,21 +76,17 @@ subdivide_depth = 0 light_cull_mask = -1 -[node name="MeshInstance" parent="Ball" index="1"] - -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 42.6514, 0, 12.0446 ) - [node name="FullObjective" parent="." index="3"] transform = Transform( 0.0288263, 0, 0.999584, 0, 1, 0, -0.999584, 0, 0.0288263, -3.05232, 1.09111, 112.518 ) [node name="LeftSpawn" parent="." index="5"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2098, 2.03618, -0.474447 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.655049, 2.03618, -2.65647 ) [node name="RightSpawn" parent="." index="6"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 6.18065, 2.94348, 2.17647 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.374263, 2.94348, -2.52042 ) [node name="MainGeometry" parent="." index="7"]