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[Hero 5] Fix spawning too high in portals

master
Luna 7 years ago
parent
commit
c950cdb6e1
2 changed files with 1 additions and 4 deletions
  1. +0
    -4
      scenes/levels/2.tscn
  2. +1
    -0
      scripts/player.gd

+ 0
- 4
scenes/levels/2.tscn View File

@ -76,10 +76,6 @@ subdivide_depth = 0
light_cull_mask = -1 light_cull_mask = -1
[node name="Players" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, -0.377042 )
[node name="MeshInstance" parent="Ball" index="1"] [node name="MeshInstance" parent="Ball" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 42.6514, 0, 12.0446 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 42.6514, 0, 12.0446 )


+ 1
- 0
scripts/player.gd View File

@ -49,6 +49,7 @@ func _ready():
set_process_input(true) set_process_input(true)
debug_node = get_node("/root/Level/Debug") debug_node = get_node("/root/Level/Debug")
if is_network_master(): if is_network_master():
get_node("TPCamera/Camera/Ray").add_exception(self)
get_node(tp_camera).set_enabled(true) get_node(tp_camera).set_enabled(true)
spawn() spawn()
if "is_ai" in player_info and player_info.is_ai and not ai_instanced: if "is_ai" in player_info and player_info.is_ai and not ai_instanced:


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