From c950cdb6e19d441a73423e3add0935dcb157d85f Mon Sep 17 00:00:00 2001 From: Luna Date: Mon, 19 Feb 2018 14:01:24 -0500 Subject: [PATCH] [Hero 5] Fix spawning too high in portals --- scenes/levels/2.tscn | 4 ---- scripts/player.gd | 1 + 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/scenes/levels/2.tscn b/scenes/levels/2.tscn index e53f4e0..60f9484 100644 --- a/scenes/levels/2.tscn +++ b/scenes/levels/2.tscn @@ -76,10 +76,6 @@ subdivide_depth = 0 light_cull_mask = -1 -[node name="Players" parent="." index="1"] - -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, -0.377042 ) - [node name="MeshInstance" parent="Ball" index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 42.6514, 0, 12.0446 ) diff --git a/scripts/player.gd b/scripts/player.gd index 452c65c..fb8d4e6 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -49,6 +49,7 @@ func _ready(): set_process_input(true) debug_node = get_node("/root/Level/Debug") if is_network_master(): + get_node("TPCamera/Camera/Ray").add_exception(self) get_node(tp_camera).set_enabled(true) spawn() if "is_ai" in player_info and player_info.is_ai and not ai_instanced: