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@ -12,7 +12,6 @@ Main mechanics ideas: |
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Side mechanics ideas: |
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Side mechanics ideas: |
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- [ ] Maze-like map |
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- [x] After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks) |
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- [x] After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks) |
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- [x] Speed up slowly over time. Reset on switch |
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- [x] Speed up slowly over time. Reset on switch |
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@ -50,6 +49,9 @@ Key concepts: |
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- An emphasis on teamwork (Objective-based is a plus) |
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- An emphasis on teamwork (Objective-based is a plus) |
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- Rich, emergent interaction |
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- Rich, emergent interaction |
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- Quick battles (very high replay value) |
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- Quick battles (very high replay value) |
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- From FPS we take: |
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- Attention bursts / rationing |
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- Fast pace |
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- From Zineth we take: |
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- From Zineth we take: |
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- A rethinking of racing games |
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- A rethinking of racing games |
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- High skill cap, low skill floor |
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- High skill cap, low skill floor |
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@ -58,7 +60,7 @@ Key concepts: |
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Running |
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Running |
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======= |
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======= |
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First, install [godot engine 3.0-rc1](https://godotengine.org/article/dev-snapshot-godot-3-0-rc-1). Then: |
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First, install [godot engine (3.0)](https://godotengine.org/download). Then: |
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$ git clone https://github.com/CosineGaming/nv-moba && cd nv-moba |
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$ git clone https://github.com/CosineGaming/nv-moba && cd nv-moba |
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$ godot |
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$ godot |
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