Browse Source

Remove debug prints

master
Luna 7 years ago
parent
commit
a61c8f5daf
5 changed files with 4 additions and 8 deletions
  1. +2
    -1
      plans.md
  2. +0
    -2
      scripts/ai.gd
  3. +0
    -1
      scripts/heroes/2.gd
  4. +1
    -3
      scripts/lobby.gd
  5. +1
    -1
      scripts/tp_camera.gd

+ 2
- 1
plans.md View File

@ -7,11 +7,12 @@ Big TODOs:
- Start making maps and figuring out what works / what you like - Start making maps and figuring out what works / what you like
- Make a real user interface - Make a real user interface
- Voice chat - Voice chat
- ARTTTTT
Smaller TODOs: Smaller TODOs:
- Allow non-playing server to keep running and connecting people - Allow non-playing server to keep running and connecting people
- Art?
- Particles - wall destruction, wallriding
Bugs: Bugs:


+ 0
- 2
scripts/ai.gd View File

@ -6,7 +6,6 @@ var set_spawn = true
func _ready(): func _ready():
if is_network_master(): if is_network_master():
print("readdyyyyy")
read_recording() read_recording()
set_spawn = true set_spawn = true
time = 0 time = 0
@ -17,7 +16,6 @@ func _physics_process(delta):
if set_spawn: if set_spawn:
get_node("..").set_translation(str2var(recording.spawn)) get_node("..").set_translation(str2var(recording.spawn))
get_node("..").switch_charge = str2var(recording.switch_charge) get_node("..").switch_charge = str2var(recording.switch_charge)
print(get_node("..").get_translation())
set_spawn = false set_spawn = false
play_keys() play_keys()
# It's actually better to do this 2nd # It's actually better to do this 2nd


+ 0
- 1
scripts/heroes/2.gd View File

@ -14,7 +14,6 @@ func _process(delta):
else: else:
get_node("MasterOnly/Crosshair").set_text("\\/") get_node("MasterOnly/Crosshair").set_text("\\/")
print(get_node("Area").get_overlapping_bodies())
var overlapping = get_node("Area").get_overlapping_bodies().size() var overlapping = get_node("Area").get_overlapping_bodies().size()
switch_charge += delta * overlap_charge * overlapping switch_charge += delta * overlap_charge * overlapping


+ 1
- 3
scripts/lobby.gd View File

@ -45,7 +45,6 @@ func _ready():
SERVER_PLAYING = false # TODO: Uncaps :( SERVER_PLAYING = false # TODO: Uncaps :(
if o.get_value("-hero"): if o.get_value("-hero"):
option_sel("HeroSelect", o.get_value("-hero")) option_sel("HeroSelect", o.get_value("-hero"))
print(get_node("HeroSelect").get_selected_id())
if o.get_value("-level"): if o.get_value("-level"):
option_sel("ServerStart/LevelSelect", o.get_value("-level")) option_sel("ServerStart/LevelSelect", o.get_value("-level"))
if o.get_value("-server"): if o.get_value("-server"):
@ -105,7 +104,7 @@ func _server_init():
player_info[1] = my_info player_info[1] = my_info
func _player_connected(id): func _player_connected(id):
print("Connect, my friend: " + str(id))
pass
func _player_disconnected(id): func _player_disconnected(id):
if get_tree().is_network_server(): if get_tree().is_network_server():
@ -138,7 +137,6 @@ remote func register_player(new_peer, info):
if old_peer != new_peer: if old_peer != new_peer:
# We need to assign team later, so count current # We need to assign team later, so count current
if player_info[old_peer].is_right_team: if player_info[old_peer].is_right_team:
print(right_team_count)
right_team_count += 1 right_team_count += 1
# You'd think this part could be met with a simple `rpc(`, but actually it can't # You'd think this part could be met with a simple `rpc(`, but actually it can't
# My best guess is this is because we haven't registered the names yet, but I'm not sure (TODO) # My best guess is this is because we haven't registered the names yet, but I'm not sure (TODO)


+ 1
- 1
scripts/tp_camera.gd View File

@ -115,4 +115,4 @@ func _physics_process(delta):
var ds = get_world().get_direct_space_state(); var ds = get_world().get_direct_space_state();
if ds != null: if ds != null:
cam_ray_result = ds.intersect_ray(pivot.get_global_transform().origin, cam_pos, collision_exception); cam_ray_result = ds.intersect_ray(pivot.get_global_transform().origin, cam_pos, collision_exception);
#print(cam_ray_result)

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