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@ -15,7 +15,7 @@ var player_info # Set by lobby |
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var walk_speed_build = 0.006 # `walk_speed` per `switch_charge` |
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var air_speed_build = 0.006 # `air_accel` per `switch_charge` |
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var switch_charge = 0 |
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sync var switch_charge = 0 |
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var switch_charge_cap = 200 # While switching is always at 100, things like speed boost might go higher! |
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var movement_charge = 0.1 # In percent per meter (except when heroes change that) |
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@ -90,6 +90,7 @@ func _process(delta): |
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if "record" in player_info: |
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recording.time += delta |
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rset_unreliable("switch_charge", switch_charge) |
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func _integrate_forces(state): |
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if is_network_master(): |
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