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Update slaves with switch_charge for interactions

master
Luna 7 years ago
parent
commit
9a591bf473
1 changed files with 2 additions and 1 deletions
  1. +2
    -1
      scripts/player.gd

+ 2
- 1
scripts/player.gd View File

@ -15,7 +15,7 @@ var player_info # Set by lobby
var walk_speed_build = 0.006 # `walk_speed` per `switch_charge`
var air_speed_build = 0.006 # `air_accel` per `switch_charge`
var switch_charge = 0
sync var switch_charge = 0
var switch_charge_cap = 200 # While switching is always at 100, things like speed boost might go higher!
var movement_charge = 0.1 # In percent per meter (except when heroes change that)
@ -90,6 +90,7 @@ func _process(delta):
if "record" in player_info:
recording.time += delta
rset_unreliable("switch_charge", switch_charge)
func _integrate_forces(state):
if is_network_master():


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