diff --git a/scripts/player.gd b/scripts/player.gd index e36b1a8..31a67ac 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -15,7 +15,7 @@ var player_info # Set by lobby var walk_speed_build = 0.006 # `walk_speed` per `switch_charge` var air_speed_build = 0.006 # `air_accel` per `switch_charge` -var switch_charge = 0 +sync var switch_charge = 0 var switch_charge_cap = 200 # While switching is always at 100, things like speed boost might go higher! var movement_charge = 0.1 # In percent per meter (except when heroes change that) @@ -90,6 +90,7 @@ func _process(delta): if "record" in player_info: recording.time += delta + rset_unreliable("switch_charge", switch_charge) func _integrate_forces(state): if is_network_master():