Browse Source

Start auto-update idea, add slightly to design

master
Luna 7 years ago
parent
commit
7142e7345e
3 changed files with 22 additions and 0 deletions
  1. +1
    -0
      README.md
  2. +12
    -0
      bootstrap.py
  3. +9
    -0
      plans.md

+ 1
- 0
README.md View File

@ -19,6 +19,7 @@ Ideas for characters:
- More active - More active
- Blink (Tracer) - no cooldown, but loses all speed on hitting walls - Blink (Tracer) - no cooldown, but loses all speed on hitting walls
- Heavy guy - Slow, but very heavy for the see-saw - Heavy guy - Slow, but very heavy for the see-saw
- Flying, of course
- More supportive - More supportive
- Merge - combines with someone to boost their speed - Merge - combines with someone to boost their speed
- Boost - Area of effect or zarya-like cast, speeds people up - Boost - Area of effect or zarya-like cast, speeds people up


+ 12
- 0
bootstrap.py View File

@ -0,0 +1,12 @@
#!/usr/bin/env python
import os
if os.path.exists("project.godot"):
# Update
os.system("git pull")
os.system("godot")
else:
# Initial download
os.system("git clone --depth 1 https://github.com/CosineGaming/nv-moba .")
os.system("godot")

+ 9
- 0
plans.md View File

@ -0,0 +1,9 @@
Big ideas:
Smaller TODOs:
- Make see-saw not as buggy
- Do we need to return players to being rigidbodies? we probably do for that see-saw but i don't wanna :(
When you have a workable demo: @mention @turion@mastodon.art

Loading…
Cancel
Save