diff --git a/README.md b/README.md index 9e22dce..697ec0b 100644 --- a/README.md +++ b/README.md @@ -19,6 +19,7 @@ Ideas for characters: - More active - Blink (Tracer) - no cooldown, but loses all speed on hitting walls - Heavy guy - Slow, but very heavy for the see-saw + - Flying, of course - More supportive - Merge - combines with someone to boost their speed - Boost - Area of effect or zarya-like cast, speeds people up diff --git a/bootstrap.py b/bootstrap.py new file mode 100644 index 0000000..5f10cea --- /dev/null +++ b/bootstrap.py @@ -0,0 +1,12 @@ +#!/usr/bin/env python + +import os + +if os.path.exists("project.godot"): + # Update + os.system("git pull") + os.system("godot") +else: + # Initial download + os.system("git clone --depth 1 https://github.com/CosineGaming/nv-moba .") + os.system("godot") diff --git a/plans.md b/plans.md new file mode 100644 index 0000000..0a24584 --- /dev/null +++ b/plans.md @@ -0,0 +1,9 @@ +Big ideas: + +Smaller TODOs: +- Make see-saw not as buggy + - Do we need to return players to being rigidbodies? we probably do for that see-saw but i don't wanna :( + +When you have a workable demo: @mention @turion@mastodon.art + +