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Fix unbalanced team counts; Change walk speeds

master
Luna 7 years ago
parent
commit
4ecc26ee6e
3 changed files with 6 additions and 2 deletions
  1. +4
    -0
      scripts/heroes/0.gd
  2. +1
    -1
      scripts/lobby.gd
  3. +1
    -1
      scripts/player.gd

+ 4
- 0
scripts/heroes/0.gd View File

@ -8,6 +8,10 @@ var since_on_wall = 0
var last_wall_normal = Vector3() var last_wall_normal = Vector3()
var wallride_forgiveness = .150 var wallride_forgiveness = .150
func _ready():
._ready()
walk_speed *= 1.5
func control_player(state): func control_player(state):
.control_player(state) .control_player(state)
wallride(state) wallride(state)


+ 1
- 1
scripts/lobby.gd View File

@ -79,7 +79,7 @@ remote func register_player(new_peer, info):
if old_peer != 1: if old_peer != 1:
# Send old player, new player's info (not us, no infinite loop) # Send old player, new player's info (not us, no infinite loop)
rpc_id(old_peer, "register_player", new_peer, info) rpc_id(old_peer, "register_player", new_peer, info)
var assign_right_team = right_team_count * 2 <= player_info.size()
var assign_right_team = right_team_count * 2 < player_info.size()
rpc("assign_team", new_peer, assign_right_team) rpc("assign_team", new_peer, assign_right_team)
if (player_info.size() == MAX_PLAYERS): if (player_info.size() == MAX_PLAYERS):
start_game() start_game()


+ 1
- 1
scripts/player.gd View File

@ -7,7 +7,7 @@ var yaw = 0
var pitch = 0 var pitch = 0
# Walking speed and jumping height are defined later. # Walking speed and jumping height are defined later.
var walk_speed = 2
var walk_speed = 1
var jump_speed = 3 var jump_speed = 3
const air_accel = .6 const air_accel = .6
var floor_friction = 0.92 var floor_friction = 0.92


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