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@ -79,7 +79,7 @@ remote func register_player(new_peer, info): |
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if old_peer != 1: |
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if old_peer != 1: |
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# Send old player, new player's info (not us, no infinite loop) |
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# Send old player, new player's info (not us, no infinite loop) |
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rpc_id(old_peer, "register_player", new_peer, info) |
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rpc_id(old_peer, "register_player", new_peer, info) |
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var assign_right_team = right_team_count * 2 <= player_info.size() |
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var assign_right_team = right_team_count * 2 < player_info.size() |
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rpc("assign_team", new_peer, assign_right_team) |
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rpc("assign_team", new_peer, assign_right_team) |
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if (player_info.size() == MAX_PLAYERS): |
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if (player_info.size() == MAX_PLAYERS): |
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start_game() |
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start_game() |
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