diff --git a/scripts/heroes/0.gd b/scripts/heroes/0.gd index b280db8..eba9854 100644 --- a/scripts/heroes/0.gd +++ b/scripts/heroes/0.gd @@ -8,6 +8,10 @@ var since_on_wall = 0 var last_wall_normal = Vector3() var wallride_forgiveness = .150 +func _ready(): + ._ready() + walk_speed *= 1.5 + func control_player(state): .control_player(state) wallride(state) diff --git a/scripts/lobby.gd b/scripts/lobby.gd index c44222f..e9219c1 100644 --- a/scripts/lobby.gd +++ b/scripts/lobby.gd @@ -79,7 +79,7 @@ remote func register_player(new_peer, info): if old_peer != 1: # Send old player, new player's info (not us, no infinite loop) rpc_id(old_peer, "register_player", new_peer, info) - var assign_right_team = right_team_count * 2 <= player_info.size() + var assign_right_team = right_team_count * 2 < player_info.size() rpc("assign_team", new_peer, assign_right_team) if (player_info.size() == MAX_PLAYERS): start_game() diff --git a/scripts/player.gd b/scripts/player.gd index d7fe73f..a30fc9b 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -7,7 +7,7 @@ var yaw = 0 var pitch = 0 # Walking speed and jumping height are defined later. -var walk_speed = 2 +var walk_speed = 1 var jump_speed = 3 const air_accel = .6 var floor_friction = 0.92