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@ -75,10 +75,6 @@ func queue(netid): |
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skirmishing_players.append(netid) |
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check_queue() |
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# # This is only for clients, but it's in here so we can rpc it easily |
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# slave func join_game(port): |
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# # |
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func add_to_game(netid, port): |
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networking.rpc_id(netid, "reconnect", networking.global_server_ip, port) |
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