diff --git a/scripts/matchmaking.gd b/scripts/matchmaking.gd
index 43ef50a..0528467 100644
--- a/scripts/matchmaking.gd
+++ b/scripts/matchmaking.gd
@@ -75,10 +75,6 @@ func queue(netid):
 	skirmishing_players.append(netid)
 	check_queue()
 
-# # This is only for clients, but it's in here so we can rpc it easily
-# slave func join_game(port):
-# 	#
-
 func add_to_game(netid, port):
 	networking.rpc_id(netid, "reconnect", networking.global_server_ip, port)
 
diff --git a/scripts/tp_camera.gd b/scripts/tp_camera.gd
index 9f3d129..2ea1502 100644
--- a/scripts/tp_camera.gd
+++ b/scripts/tp_camera.gd
@@ -101,7 +101,6 @@ func cam_update():
 	if cam_ray_result.size() != 0:
 		var a = (cam_ray_result.position-pivot.get_global_transform().origin).normalized();
 		var b = pivot.get_global_transform().origin.distance_to(cam_ray_result.position);
-		#pos = cam_ray_result.position;
 		pos = pivot.get_global_transform().origin+a*max(b-0.1, 0);
 	else:
 		pos = cam_pos;