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Fix warning on nickname change before connection

master
Luna 7 years ago
parent
commit
1154524958
1 changed files with 3 additions and 2 deletions
  1. +3
    -2
      scripts/lobby.gd

+ 3
- 2
scripts/lobby.gd View File

@ -188,8 +188,9 @@ sync func set_hero(peer, hero):
render_player_list()
func resend_name():
var name = get_node("PlayerSettings/Username").get_text()
rpc("set_name", get_tree().get_network_unique_id(), name)
if is_connected:
var name = get_node("PlayerSettings/Username").get_text()
rpc("set_name", get_tree().get_network_unique_id(), name)
sync func set_name(peer, name):
player_info[peer].username = name


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