From 1154524958eb66751cf69a484dc9a036879b4efe Mon Sep 17 00:00:00 2001 From: Luna Date: Sat, 28 Apr 2018 17:36:57 -0400 Subject: [PATCH] Fix warning on nickname change before connection --- scripts/lobby.gd | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/scripts/lobby.gd b/scripts/lobby.gd index cf8000a..4f37dc1 100644 --- a/scripts/lobby.gd +++ b/scripts/lobby.gd @@ -188,8 +188,9 @@ sync func set_hero(peer, hero): render_player_list() func resend_name(): - var name = get_node("PlayerSettings/Username").get_text() - rpc("set_name", get_tree().get_network_unique_id(), name) + if is_connected: + var name = get_node("PlayerSettings/Username").get_text() + rpc("set_name", get_tree().get_network_unique_id(), name) sync func set_name(peer, name): player_info[peer].username = name