A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. All TODO / design direction that's not in the README
  2. ====================================================
  3. Big TODOs:
  4. - Keep implementing more heroes
  5. - Figure out how to make things seem more fast-paced
  6. - ^ I think you need more abilities for heroes, that combine well
  7. - Like, you could combine PAZIENZA with [destroys buildings]
  8. - Start making maps and figuring out what works / what you like
  9. - I'd love to do a payload map!
  10. - More platforming for everyone (It's industria only rn tbh)
  11. - Give portals a tilted wall to fuck with acceleration
  12. - Change portal mechanics to be more PortalTM-y?
  13. - Make a real user interface
  14. - Menu 1: (Play Game, and Custom Game) Custom -> Current menu
  15. - Voice chat
  16. - Auto-update :(((((
  17. Smaller TODOs:
  18. - Too much time "waiting" - too hard to get to objective
  19. - Art?
  20. - Particles - wall destruction, wallriding
  21. - Ira is OP?
  22. - Nerfed - 5 walls
  23. - Make motion more reactive?
  24. Bugs:
  25. Landmarks:
  26. - When you have a workable demo: @mention @turion@mastodon.art
  27. - As soon as you can auto-update, have matchmaking, and it's playable, release on CG
  28. - As soon as you think it's a fun game and can handle the load, post on reddit
  29. Design ideas too long for the README: