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- All TODO / design direction that's not in the README
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- Big TODOs:
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- - Keep implementing more heroes
- - Figure out how to make things seem more fast-paced
- - ^ I think you need more abilities for heroes, that combine well
- - Like, you could combine PAZIENZA with [destroys buildings]
- - Start making maps and figuring out what works / what you like
- - I'd love to do a payload map!
- - More platforming for everyone (It's industria only rn tbh)
- - Give portals a tilted wall to fuck with acceleration
- - Change portal mechanics to be more PortalTM-y?
- - Make a real user interface
- - Menu 1: (Play Game, and Custom Game) Custom -> Current menu
- - Voice chat
- - Auto-update :(((((
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- Smaller TODOs:
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- - Too much time "waiting" - too hard to get to objective
- - Art?
- - Particles - wall destruction, wallriding
- - Ira is OP?
- - Nerfed - 5 walls
- - Make motion more reactive?
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- Bugs:
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- Landmarks:
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- - When you have a workable demo: @mention @turion@mastodon.art
- - As soon as you can auto-update, have matchmaking, and it's playable, release on CG
- - As soon as you think it's a fun game and can handle the load, post on reddit
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- Design ideas too long for the README:
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