A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=5 format=2]
  2. [ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://scripts/heroes/3.gd" type="Script" id=2]
  4. [ext_resource path="res://assets/heroes/3_head.obj" type="ArrayMesh" id=3]
  5. [ext_resource path="res://assets/heroes/3.obj" type="ArrayMesh" id=4]
  6. [node name="RigidBody" instance=ExtResource( 1 )]
  7. contacts_reported = 3
  8. script = ExtResource( 2 )
  9. _sections_unfolded = [ "Angular", "Axis Lock", "Collision", "Linear", "Pause", "Transform", "Visibility", "collision" ]
  10. [node name="RotatedHead" parent="Yaw/Pitch" index="0"]
  11. transform = Transform( 2.00155e-09, -0.0122854, -0.397072, -0.397262, -6.47224e-08, 0, -6.46914e-08, 0.397072, -0.0122854, 0, 0.10674, 0.039268 )
  12. mesh = ExtResource( 3 )
  13. [node name="MainMesh" parent="Yaw" index="1"]
  14. transform = Transform( 0.527155, 0, 0, 0, -1.12384e-07, -0.689809, 0, 0.587457, -9.57091e-08, 0, 0.671806, 0 )
  15. mesh = ExtResource( 4 )
  16. material/0 = null
  17. [node name="Crosshair" parent="MasterOnly" index="0"]
  18. text = ""
  19. [node name="Boosting" type="Label" parent="MasterOnly" index="2"]
  20. visible = false
  21. anchor_left = 0.5
  22. anchor_top = 1.0
  23. anchor_right = 0.5
  24. anchor_bottom = 1.0
  25. margin_left = -30.0
  26. margin_top = -161.0
  27. margin_right = 30.0
  28. margin_bottom = -147.0
  29. rect_pivot_offset = Vector2( 0, 0 )
  30. mouse_filter = 2
  31. mouse_default_cursor_shape = 0
  32. size_flags_horizontal = 1
  33. size_flags_vertical = 4
  34. text = "Boosting!"
  35. align = 1
  36. percent_visible = 1.0
  37. lines_skipped = 0
  38. max_lines_visible = -1
  39. [node name="Boosted" type="Label" parent="." index="6"]
  40. visible = false
  41. anchor_left = 0.5
  42. anchor_top = 1.0
  43. anchor_right = 0.5
  44. anchor_bottom = 1.0
  45. margin_left = -29.0
  46. margin_top = -163.0
  47. margin_right = 28.0
  48. margin_bottom = -149.0
  49. rect_pivot_offset = Vector2( 0, 0 )
  50. mouse_filter = 2
  51. mouse_default_cursor_shape = 0
  52. size_flags_horizontal = 1
  53. size_flags_vertical = 4
  54. text = "Boosted!"
  55. align = 1
  56. percent_visible = 1.0
  57. lines_skipped = 0
  58. max_lines_visible = -1