A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=6 format=2]
  2. [ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://scripts/heroes/2.gd" type="Script" id=2]
  4. [ext_resource path="res://assets/heroes/2_head.obj" type="ArrayMesh" id=3]
  5. [ext_resource path="res://assets/heroes/2.obj" type="ArrayMesh" id=4]
  6. [sub_resource type="SphereShape" id=1]
  7. radius = 7.0
  8. [node name="RigidBody" instance=ExtResource( 1 )]
  9. collision_layer = 8
  10. collision_mask = 13
  11. script = ExtResource( 2 )
  12. [node name="RotatedHead" parent="Yaw/Pitch" index="0"]
  13. transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, 0.0591576, -0.0118318 )
  14. mesh = ExtResource( 3 )
  15. [node name="MainMesh" parent="Yaw" index="1"]
  16. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 1.03066, 0 )
  17. mesh = ExtResource( 4 )
  18. material/0 = null
  19. [node name="Crosshair" parent="MasterOnly" index="0"]
  20. text = ""
  21. [node name="RepellingHUD" type="Label" parent="MasterOnly" index="1"]
  22. anchor_left = 0.5
  23. anchor_top = 0.5
  24. anchor_right = 0.5
  25. anchor_bottom = 0.5
  26. margin_left = -20.0
  27. margin_top = -7.0
  28. margin_right = 20.0
  29. margin_bottom = 7.0
  30. rect_pivot_offset = Vector2( 0, 0 )
  31. mouse_filter = 2
  32. mouse_default_cursor_shape = 0
  33. size_flags_horizontal = 1
  34. size_flags_vertical = 4
  35. text = "\\/"
  36. align = 1
  37. percent_visible = 1.0
  38. lines_skipped = 0
  39. max_lines_visible = -1
  40. [node name="Area" type="Area" parent="." index="6"]
  41. input_ray_pickable = false
  42. input_capture_on_drag = false
  43. space_override = 1
  44. gravity_point = true
  45. gravity_distance_scale = 0.143
  46. gravity_vec = Vector3( 0, 0, 0 )
  47. gravity = 40.0
  48. linear_damp = 0.1
  49. angular_damp = 1.0
  50. priority = 0.0
  51. monitoring = true
  52. monitorable = true
  53. collision_layer = 0
  54. collision_mask = 4
  55. audio_bus_override = false
  56. audio_bus_name = "Master"
  57. reverb_bus_enable = false
  58. reverb_bus_name = "Master"
  59. reverb_bus_amount = 0.0
  60. reverb_bus_uniformity = 0.0
  61. _sections_unfolded = [ "Audio Bus", "Collision", "Pause", "Reverb Bus", "Transform", "Visibility" ]
  62. [node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
  63. shape = SubResource( 1 )
  64. disabled = false