A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=5 format=2]
  2. [ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://scripts/heroes/5.gd" type="Script" id=2]
  4. [ext_resource path="res://assets/heroes/5_head.obj" type="ArrayMesh" id=3]
  5. [ext_resource path="res://assets/heroes/5.obj" type="ArrayMesh" id=4]
  6. [node name="RigidBody" index="0" instance=ExtResource( 1 )]
  7. script = ExtResource( 2 )
  8. [node name="RotatedHead" parent="Yaw/Pitch" index="0"]
  9. transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, 0.0814397, -0.103671 )
  10. mesh = ExtResource( 3 )
  11. [node name="MainMesh" parent="Yaw" index="1"]
  12. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.556542, 0 )
  13. mesh = ExtResource( 4 )