A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. All TODO / design direction that's not in the README
  2. ====================================================
  3. Big TODOs:
  4. - Keep implementing more heroes
  5. - Figure out how to make things seem more fast-paced
  6. - ^ I think you need more abilities for heroes, that combine well
  7. - Like, you could combine PAZIENZA with [destroys buildings]
  8. - Start making maps and figuring out what works / what you like
  9. - Make just one new main level with the lessons you've learned from this one
  10. - I'd love to do a payload map!
  11. - More platforming for everyone (It's industria only rn tbh)
  12. - Give portals a tilted wall to fuck with acceleration
  13. - Change portal mechanics to be more PortalTM-y?
  14. - Make a real user interface
  15. - Menu 1: (Play Game, and Custom Game) Custom -> Current menu
  16. - Voice chat
  17. - Auto-update :(((((
  18. Smaller TODOs:
  19. - Too much time "waiting" - too hard to get to objective
  20. - Art?
  21. - Particles - wall destruction, wallriding
  22. - Ira is OP?
  23. - Nerfed - 5 walls
  24. - Make motion more reactive?
  25. Bugs:
  26. Landmarks:
  27. - When you have a workable demo: @mention @turion@mastodon.art
  28. - As soon as you can auto-update, have matchmaking, and it's playable, release on CG
  29. - As soon as you think it's a fun game and can handle the load, post on reddit
  30. Design ideas too long for the README: