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- [gd_scene load_steps=3 format=2]
-
- [ext_resource path="res://player.obj" type="ArrayMesh" id=1]
-
- [sub_resource type="BoxShape" id=1]
-
- extents = Vector3( 50, 10, 50 )
-
- [node name="world" type="Spatial"]
-
- [node name="DirectionalLight" type="DirectionalLight" parent="." index="0"]
-
- transform = Transform( 0.784405, 0.193347, -0.589343, 0.315866, 0.693208, 0.647836, 0.533794, -0.694319, 0.482684, -7.6643, 1.97737, 0 )
- layers = 1
- light_color = Color( 1, 1, 1, 1 )
- light_energy = 1.0
- light_indirect_energy = 1.0
- light_negative = false
- light_specular = 0.5
- light_bake_mode = 1
- light_cull_mask = -1
- shadow_enabled = false
- shadow_color = Color( 0, 0, 0, 1 )
- shadow_bias = 0.1
- shadow_contact = 0.0
- shadow_reverse_cull_face = false
- editor_only = false
- directional_shadow_mode = 2
- directional_shadow_split_1 = 0.1
- directional_shadow_split_2 = 0.2
- directional_shadow_split_3 = 0.5
- directional_shadow_blend_splits = false
- directional_shadow_normal_bias = 0.8
- directional_shadow_bias_split_scale = 0.25
- directional_shadow_depth_range = 0
- directional_shadow_max_distance = 200.0
-
- [node name="players" type="Spatial" parent="." index="1"]
-
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, 0 )
-
- [node name="MeshInstance" type="MeshInstance" parent="." index="2"]
-
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.88045, 1.58404, 0 )
- layers = 1
- material_override = null
- cast_shadow = 1
- extra_cull_margin = 0.0
- use_in_baked_light = false
- lod_min_distance = 0.0
- lod_min_hysteresis = 0.0
- lod_max_distance = 0.0
- lod_max_hysteresis = 0.0
- mesh = ExtResource( 1 )
- skeleton = NodePath("..")
- material/0 = null
-
- [node name="MeshInstance2" type="MeshInstance" parent="." index="3"]
-
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.15372, 1.58404, 0 )
- layers = 1
- material_override = null
- cast_shadow = 1
- extra_cull_margin = 0.0
- use_in_baked_light = false
- lod_min_distance = 0.0
- lod_min_hysteresis = 0.0
- lod_max_distance = 0.0
- lod_max_hysteresis = 0.0
- mesh = ExtResource( 1 )
- skeleton = NodePath("..")
- material/0 = null
-
- [node name="MeshInstance3" type="MeshInstance" parent="." index="4"]
-
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.05031, 1.58404, -9.94615 )
- layers = 1
- material_override = null
- cast_shadow = 1
- extra_cull_margin = 0.0
- use_in_baked_light = false
- lod_min_distance = 0.0
- lod_min_hysteresis = 0.0
- lod_max_distance = 0.0
- lod_max_hysteresis = 0.0
- mesh = ExtResource( 1 )
- skeleton = NodePath("..")
- material/0 = null
-
- [node name="MeshInstance4" type="MeshInstance" parent="." index="5"]
-
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.05031, 1.58404, 7.02516 )
- layers = 1
- material_override = null
- cast_shadow = 1
- extra_cull_margin = 0.0
- use_in_baked_light = false
- lod_min_distance = 0.0
- lod_min_hysteresis = 0.0
- lod_max_distance = 0.0
- lod_max_hysteresis = 0.0
- mesh = ExtResource( 1 )
- skeleton = NodePath("..")
- material/0 = null
-
- [node name="Spatial" type="Spatial" parent="." index="6"]
-
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10, 0 )
- _sections_unfolded = [ "Transform" ]
-
- [node name="StaticBody" type="StaticBody" parent="Spatial" index="0"]
-
- input_ray_pickable = true
- input_capture_on_drag = false
- collision_layer = 1
- collision_mask = 1
- friction = 1.0
- bounce = 0.0
- constant_linear_velocity = Vector3( 0, 0, 0 )
- constant_angular_velocity = Vector3( 0, 0, 0 )
-
- [node name="CollisionShape" type="CollisionShape" parent="Spatial/StaticBody" index="0"]
-
- shape = SubResource( 1 )
- disabled = false
-
-
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