[gd_scene load_steps=3 format=2] [ext_resource path="res://player.obj" type="ArrayMesh" id=1] [sub_resource type="BoxShape" id=1] extents = Vector3( 50, 10, 50 ) [node name="world" type="Spatial"] [node name="DirectionalLight" type="DirectionalLight" parent="." index="0"] transform = Transform( 0.784405, 0.193347, -0.589343, 0.315866, 0.693208, 0.647836, 0.533794, -0.694319, 0.482684, -7.6643, 1.97737, 0 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.1 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false directional_shadow_mode = 2 directional_shadow_split_1 = 0.1 directional_shadow_split_2 = 0.2 directional_shadow_split_3 = 0.5 directional_shadow_blend_splits = false directional_shadow_normal_bias = 0.8 directional_shadow_bias_split_scale = 0.25 directional_shadow_depth_range = 0 directional_shadow_max_distance = 200.0 [node name="players" type="Spatial" parent="." index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, 0 ) [node name="MeshInstance" type="MeshInstance" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.88045, 1.58404, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = ExtResource( 1 ) skeleton = NodePath("..") material/0 = null [node name="MeshInstance2" type="MeshInstance" parent="." index="3"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.15372, 1.58404, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = ExtResource( 1 ) skeleton = NodePath("..") material/0 = null [node name="MeshInstance3" type="MeshInstance" parent="." index="4"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.05031, 1.58404, -9.94615 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = ExtResource( 1 ) skeleton = NodePath("..") material/0 = null [node name="MeshInstance4" type="MeshInstance" parent="." index="5"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.05031, 1.58404, 7.02516 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = ExtResource( 1 ) skeleton = NodePath("..") material/0 = null [node name="Spatial" type="Spatial" parent="." index="6"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10, 0 ) _sections_unfolded = [ "Transform" ] [node name="StaticBody" type="StaticBody" parent="Spatial" index="0"] input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="Spatial/StaticBody" index="0"] shape = SubResource( 1 ) disabled = false