A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=5 format=2]
  2. [ext_resource path="res://scripts/player.gd" type="Script" id=1]
  3. [sub_resource type="CapsuleShape" id=1]
  4. radius = 0.4
  5. height = 0.5
  6. [sub_resource type="RayShape" id=2]
  7. length = 0.3
  8. _sections_unfolded = [ "Resource" ]
  9. [sub_resource type="CapsuleMesh" id=3]
  10. radius = 0.4
  11. mid_height = 0.5
  12. radial_segments = 64
  13. rings = 8
  14. _sections_unfolded = [ "Resource" ]
  15. [node name="RigidBody" type="KinematicBody"]
  16. input_ray_pickable = true
  17. input_capture_on_drag = false
  18. collision_layer = 1
  19. collision_mask = 1
  20. axis_lock_linear_x = false
  21. axis_lock_linear_y = false
  22. axis_lock_linear_z = false
  23. axis_lock_angular_x = false
  24. axis_lock_angular_y = false
  25. axis_lock_angular_z = false
  26. collision/safe_margin = 0.001
  27. script = ExtResource( 1 )
  28. _sections_unfolded = [ "Angular", "Collision", "Linear", "Transform", "Visibility" ]
  29. [node name="Body" type="CollisionShape" parent="." index="0"]
  30. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
  31. shape = SubResource( 1 )
  32. disabled = false
  33. _sections_unfolded = [ "Pause", "Transform", "Visibility" ]
  34. [node name="Leg" type="CollisionShape" parent="." index="1"]
  35. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.05, 0.35, 0 )
  36. shape = SubResource( 2 )
  37. disabled = false
  38. _sections_unfolded = [ "Transform", "Visibility" ]
  39. [node name="Ray" type="RayCast" parent="." index="2"]
  40. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0 )
  41. enabled = true
  42. exclude_parent = true
  43. cast_to = Vector3( 0, -0.3, 0 )
  44. collision_mask = 1
  45. _sections_unfolded = [ "Transform", "Visibility" ]
  46. [node name="Yaw" type="Spatial" parent="." index="3"]
  47. _sections_unfolded = [ "Transform", "Visibility" ]
  48. [node name="Camera" type="Camera" parent="Yaw" index="0"]
  49. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 )
  50. keep_aspect = 0
  51. cull_mask = 1048575
  52. environment = null
  53. h_offset = 0.0
  54. v_offset = 0.0
  55. doppler_tracking = 0
  56. projection = 0
  57. current = false
  58. fov = 70.0
  59. size = 1.0
  60. near = 0.05
  61. far = 100.0
  62. _sections_unfolded = [ "Transform", "Visibility" ]
  63. [node name="Crosshair" type="Label" parent="." index="4"]
  64. anchor_left = 0.5
  65. anchor_top = 0.5
  66. anchor_right = 0.5
  67. anchor_bottom = 0.5
  68. margin_left = -20.0
  69. margin_top = -7.0
  70. margin_right = 20.0
  71. margin_bottom = 7.0
  72. rect_pivot_offset = Vector2( 0, 0 )
  73. mouse_filter = 2
  74. mouse_default_cursor_shape = 0
  75. size_flags_horizontal = 1
  76. size_flags_vertical = 4
  77. percent_visible = 1.0
  78. lines_skipped = 0
  79. max_lines_visible = -1
  80. [node name="MeshInstance" type="MeshInstance" parent="." index="5"]
  81. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
  82. layers = 1
  83. material_override = null
  84. cast_shadow = 1
  85. extra_cull_margin = 0.0
  86. use_in_baked_light = false
  87. lod_min_distance = 0.0
  88. lod_min_hysteresis = 0.0
  89. lod_max_distance = 0.0
  90. lod_max_hysteresis = 0.0
  91. mesh = SubResource( 3 )
  92. skeleton = NodePath("..")
  93. material/0 = null
  94. _sections_unfolded = [ "Transform" ]