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- length = 0.3
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- _sections_unfolded = [ "Resource" ]
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- [node name="RigidBody" type="KinematicBody"]
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- input_ray_pickable = true
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- script = ExtResource( 1 )
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- [node name="Body" type="CollisionShape" parent="." index="0"]
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- transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
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- [node name="Leg" type="CollisionShape" parent="." index="1"]
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- transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.05, 0.35, 0 )
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- [node name="Ray" type="RayCast" parent="." index="2"]
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- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0 )
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- [node name="Yaw" type="Spatial" parent="." index="3"]
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- _sections_unfolded = [ "Transform", "Visibility" ]
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- [node name="Camera" type="Camera" parent="Yaw" index="0"]
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- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 )
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- _sections_unfolded = [ "Transform", "Visibility" ]
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- [node name="Crosshair" type="Label" parent="." index="4"]
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- margin_bottom = 7.0
- rect_pivot_offset = Vector2( 0, 0 )
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- size_flags_horizontal = 1
- size_flags_vertical = 4
- percent_visible = 1.0
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- [node name="MeshInstance" type="MeshInstance" parent="." index="5"]
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- transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
- layers = 1
- material_override = null
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- lod_min_hysteresis = 0.0
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- mesh = SubResource( 3 )
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- material/0 = null
- _sections_unfolded = [ "Transform" ]
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-
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