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- A Nonviolent MOBA
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- > A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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- Main mechanics ideas:
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- - Teams start side-by-side and must get to objective
- - Objective is a see-saw: have more mass on your side of point
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- Side mechanics ideas:
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- - Maze-like map
- - After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks)
- - Speed up slowly over time. Reset on switch
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- Ideas for characters:
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- - More active
- - Blink (Tracer) - no cooldown, but loses all speed on hitting walls
- - Heavy guy - Slow, but very heavy for the see-saw
- - More supportive
- - Merge - combines with someone to boost their speed
- - Boost - Area of effect or zarya-like cast, speeds people up
- - Flop - Changes side of see-saw for each team (should it be mechanic instead??)
- - Build - Build Zineth-like rails for anyone to use
- - Teleportation - (for others! or maybe including the enemy too!)
- - More offensive
- - Lay walls
- - Lay traps
- - Destroy buildings
- - Slow in AoE
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- Key concepts:
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- - From mobas we take:
- - An emphasis on teamwork (Objective-based is a plus)
- - Rich, emergent interaction
- - Quick battles (very high replay value)
- - From Zineth we take:
- - A rethinking of racing games
- - High skill cap, low skill floor
- - Forgiving gameplay
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